How it works
Let's see how it works under the hood!
Core Architecture Overview

CMSession: Owner of everything CM. Used to link things together, and to keep things organized!
Player Management
CMPlayerManager: Manages Players, handling registering players (as requested byCMNetManager), and automatic player ID assignment.CMPlayer: Represents a player in the game, they can own a node that's in your scene. As spawned byCMPlayerSpawnerBase.CMPlayerSpawnerBase: An abstract class developers can override to define how player are spawned.
Networking
CMNetManager: Manages Networking, handling peer join requests, spawns player in the network. It usesMultiplayerPeerprovided byCMNetTransportBase.CMNetPeer: Represents a peer in the network. Peer can own multipleCMPlayer.